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1. Making reactivation timers visible - in Player Features and Ideas Discussion [original thread]
Unsuccessful At Everything wrote: Well if green means its activated..and red means its shutting down....then perhaps a simple yellow band that spools down around the module while its cooling off would be nice. This would be great for bomb laun...
- by Jen Ann Tonique - at 2013.07.03 02:19:00
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2. t3 modules? - in Player Features and Ideas Discussion [original thread]
Tech stops for no one. Games been out 10 years and the only "tech III" in the game is one cruiser per race? Do the scientist of New Eden have some kind of learning disorder?
- by Jen Ann Tonique - at 2013.07.02 22:54:00
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3. Requirement for a mid range freighter - in Player Features and Ideas Discussion [original thread]
Laura Gannon wrote: Been longing for the day when CCP thought of introducing a mid sized freighter , say like a mini Charon. I wonder how many times players Undock there massive freighter with little more than the maximum amount cargo that a B...
- by Jen Ann Tonique - at 2013.07.02 22:51:00
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4. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
I think it's safe to say that Tiericide has come far enough to clearly define who uses what weapons and how that might affect the future and that this is something that needs looked into. One trap I don't want to fall into though is the "waiting...
- by Jen Ann Tonique - at 2013.07.02 22:02:00
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5. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: It sounds like some Minnie FW pilots want a new outlet for their LP's.... On the surface, the creation of rustbucket missiles sounds alright, but I'd leave it up to the devs to decide if this will destroy game balanc...
- by Jen Ann Tonique - at 2013.07.02 21:02:00
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6. Rust - in Player Features and Ideas Discussion [original thread]
Alberik wrote: Zappity wrote: Still, I'm struggling to see where any sort of oxidising agent comes from in the vacuum. maybe the oxidising agent is in the jelly we fly in? something is working against the thrust of the engines .. it mus...
- by Jen Ann Tonique - at 2013.07.02 20:56:00
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7. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
Sigras wrote: an easier fix would be to remove CN hybrid ammo from the game because they're the odd ones out, but i feel like the CN would scream bloody murder if they did that. Very true. I'd rather have a second choice of missile suppli...
- by Jen Ann Tonique - at 2013.07.02 20:24:00
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8. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
Colt Blackhawk wrote: Take a look on amarr and gallente lp store :P I have used Gallente LP stores (love the Megathron) quite extensively, never noticed anything untoward going on. Can't say anything about Amarr though.
- by Jen Ann Tonique - at 2013.07.01 21:22:00
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9. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
Adunh Slavy wrote: More stuff for Winmatar ... Ever notice, in sci-fi, the author's race, species or faction is always the most versatile? Caldari use missiles and hybrid guns, have missiles and hybrid ammo in LP store. Minmatar uses pro...
- by Jen Ann Tonique - at 2013.07.01 21:16:00
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10. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
If I pay the same price, I want the same DPS, and all faction ammo is a percentage increase to dps. How many people use CN hybrid guns over FN? Judging by the market price, not many. It's just not something that needs "fixed".
- by Jen Ann Tonique - at 2013.07.01 21:00:00
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11. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
Tobias Hareka wrote: Yeah, that "Hurricane does 800+ deeps! Nerf it!" is getting quite old already. "Scissors is fine, nerf paper." - Rock.
- by Jen Ann Tonique - at 2013.07.01 20:33:00
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12. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
Tobias Hareka wrote: +million Also Khanid Navy missiles, please! Lets not get ahead of ourselves here. It's obvious we have some anti Minmatar issues to work through (otherwise why is this still even a thing right?) so one step at a time.
- by Jen Ann Tonique - at 2013.07.01 20:25:00
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13. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
Jen Ann Tonique wrote: "The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance." That is the description of the Nova Light Missile. Quot...
- by Jen Ann Tonique - at 2013.07.01 20:07:00
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14. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
Colt Blackhawk wrote: Really don-Št think they need more advantages. Last time I checked, Minmatar and Caldari aren't exactly best friends, would Russia use American missiles to arm their jets? Nope, just like Minmatar shouldn't have to use...
- by Jen Ann Tonique - at 2013.07.01 19:43:00
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15. Down with the Spew petition! - in Player Features and Ideas Discussion [original thread]
What's funny, I had planned to start exploring prior to Odyssey. Had my ship planned out, skills planned out, knew exactly what I wanted to do. Odyssey came out, started grinding L4s instead. I CBA to care about "exploration" now.
- by Jen Ann Tonique - at 2013.07.01 18:32:00
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16. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
FN and CN ammo are the same stats, I think Minmatar missiles should be a damage boost as well. If you want to differentiate the turrets/launchers ok, but the ammo needs to be the same.
- by Jen Ann Tonique - at 2013.07.01 17:30:00
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17. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
Claire Raynor wrote: I would strongly like to see faction missiles in the Minmatar faction store - but missiles would also need to show up in the Amarr one too - and then the Gallente would need something too. Minnie do get Auto-Targeting miss...
- by Jen Ann Tonique - at 2013.07.01 17:14:00
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18. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
Mr Doctor wrote: Because matar are a ragtag bunch of ragamuffins, Caldari are an industrial superpower with an organised navy. "The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since...
- by Jen Ann Tonique - at 2013.07.01 06:06:00
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19. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
Naomi Anthar wrote: Actually ... i second this. There are Caldari navy hybrid charges, even tho missiles are thier primary weapons. Republic Fleet Missiles should be there too . Yep, Caldari get two types of ammo in their LP stores, why sho...
- by Jen Ann Tonique - at 2013.06.30 20:23:00
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20. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
Minmatar have viable rocket/missile ships from the Breacher frigate all the way to the Typhoon Battleship now, yet Minmatar pilots can't get faction rockets/missiles from their own racial LP stores. I'm not sure why Minmatar don't have "Republi...
- by Jen Ann Tonique - at 2013.06.30 20:10:00
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